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Unlocking DLCs in Steam Games with SmokeAPI

Discover how SmokeAPI can help you emulate ownership of downloadable content (DLC) for Steam games that you already own legitimately. This powerful tool allows you to unlock DLCs without altering your Steam account or game files, enabling you to enjoy additional content seamlessly. Whether you’re a developer exploring how to craft engaging digital experiences or a gamer seeking to access content more conveniently, understanding how SmokeAPI operates can be highly beneficial. This guide provides a comprehensive overview of its features, supported titles, installation procedures, and troubleshooting tips.

✨ Features

🔗 Links

📖 Introduction

❓ What is SmokeAPI?

SmokeAPI is a tool designed to emulate DLC ownership within Steam-enabled games that you already own. It works by fooling games built on the Steamworks SDK into believing that you possess specific DLCs, without making intrusive modifications to the Steam infrastructure. This ensures that core features like multiplayer, achievements, and cloud saves remain fully functional, preserving the integrity of your gaming experience.

❔ Which games are supported?

Supported titles are those that utilize the Steamworks SDK for verifying ownership of DLCs. If a game’s directory lacks files such as `steam_api.dll` or `steam_api64.dll`, it is unlikely to be supported. However, even if these files are present, additional custom verification mechanisms might prevent SmokeAPI from working correctly.

Before attempting to unlock DLCs, it’s essential to research whether the game relies solely on Steam’s SDK for ownership verification. Keep in mind the following limitations:

Additional considerations

Unlocking DLCs with SmokeAPI involves certain limitations and risks. It may breach the terms of service for some games or platforms, risking account suspension. Use caution and understand the potential consequences before proceeding. For more advanced guidance, explore resources like building robust app ecosystems, which delve into creating seamless user experiences, or crafting engaging interfaces for small devices. When developing or modifying games, knowledge of 3D mobile app development can also be valuable.

Usage

Warning: Proceed at your own risk. Using this tool may violate terms of service and could lead to account penalties. To install SmokeAPI, follow the instructions carefully, ensuring the tool is placed correctly in the game directory. Once installed, it loads automatically during game startup, supporting two modes: Hook mode and Proxy mode.

↔️ Mode comparison

🪝 Hook mode

🔀 Proxy mode

Start with hook mode; if it fails, switch to proxy mode. Consult the Troubleshooting section if issues persist.

🛠 Installation instructions (🪟 Windows)

To determine whether your game is 32-bit or 64-bit, open Task Manager, navigate to Details, right-click headers, select Select columns, and enable Platform. The bitness will be displayed there.

🪝 Hook mode

Hook mode can operate in two sub-modes: Self-Hook and Hook with injector.

🪝 Self-Hook mode

In this mode, SmokeAPI is injected automatically without third-party tools. It works best with games that do not resist DLL injection:

🪝 Hook mode with Koaloader

If the game doesn’t load the DLLs automatically, use Koaloader, a versatile injector:

🪝 Hook mode with Special K

For titles with advanced protections, inject SmokeAPI as a plugin via Special K.

🔀 Proxy mode

🛠️ Installation instructions (🐧 Linux)

Linux support remains experimental. For best results, consider running the Windows version through Proton.

✔️ Requirements

Ensure the following libraries are installed:

Optional: `gtk3` [32-bit]

🔀 Proxy mode (🐧 Linux)

🪝 Hook mode (🐧 Linux)

Use `LD_PRELOAD` to load SmokeAPI dynamically:

“`bash

LD_PRELOAD=”./libsmoke_api32.so $HOME/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so” ./ %command%

LD_PRELOAD=”./libsmoke_api64.so $HOME/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so” ./ %command%

“`

Replace “ and “ with the actual executable names. Adjust paths as needed.

⚙ Configuration

SmokeAPI supports a configuration file (`SmokeAPI.config.json`) for advanced customization, placed alongside the DLL. It allows you to disable or enable specific DLCs, modify logging, and more, providing flexible control over the emulation process. For example, you can specify particular DLCs to unlock or lock, or set default statuses.

See the full configuration schema for detailed options. An example configuration might look like this:

“`json

{

“$schema”: “https://raw.githubusercontent.com/acidicoala/SmokeAPI/refs/tags/v4.0.0/res/SmokeAPI.schema.json”,

“$version”: 4,

“logging”: true,

“log_steam_http”: true,

“default_app_status”: “unlocked”,

“override_app_status”: {

“1234”: “original”,

“4321”: “unlocked”

},

“override_dlc_status”: {

“1234”: “original”,

“4321”: “unlocked”,

“5678”: “locked”

},

“auto_inject_inventory”: true,

“extra_inventory_items”: [9876, 8765, 7654],

“extra_dlcs”: {

“1234”: {

“dlcs”: {

“56789”: “Example DLC 1”

}

},

“4321”: {

“dlcs”: {

“98765”: “Example DLC 2”,

“98766”: “Example DLC 3”

}

}

}

}

“`

🎓 Extra info

Handling Games with Numerous DLCs

Some games verify ownership by fetching a list of all DLCs via Steam’s API, which can be limited to 64 entries. SmokeAPI compensates by querying Steam directly for a complete list, including DLCs without a dedicated store page. You can also manually specify missing DLC IDs in the `extra_dlcs` setting, allowing unlocks of pre-order or storeless DLCs.

Supported Steamworks SDK Versions

The latest supported version at present is 1.63, ensuring compatibility with most modern titles.

🔧 Troubleshooting

Why aren’t DLCs unlocking?

Many factors can prevent DLC emulation from working:

Verify the installation by enabling logging and checking the generated logs. If issues persist, consult the official forum or documentation. For assistance, ensure the DLL files are correctly renamed and located, and use tools like Process Monitor to troubleshoot DLL loading.

Game crashes or not launching

This may result from missing Visual C++ redistributables. Download the latest supported runtime packages from the official Microsoft website.

🏗️ Building from source

✔️ Requirements

👨‍💻 Commands

Build the project with:

“`powershell

.build.ps1

“`

Where “ is `32` or `64`, and “ is `Debug` or `Release`. Example:

“`powershell

.build.ps1 64 Release

“`

Adding support for new Steamworks SDK versions

📚 Acknowledgments

This project utilizes numerous open-source libraries, including:

📄 License

This software is distributed under the Unlicense, with details available in the `UNLICENSE.txt` file.

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